NANO:

Nano a bit in the earlier before I added more details. Experimented a bit with lighting.



Was created in both ZBrush and Maya. Experimenting with Xgen, I've faced different issues and problems with the hair. I was able to find a style that I've thought suited this character I had in my head. 




The skin and armor were textured in Substance Painter. All the bumps, text, logo and scratches were added through Substance while the eyes were created in Maya with bump mapping to give it depth.


Nano
Published: